Assyrian army

Assyrian army

Saturday, 17 June 2023

Provisional Zombie rules

 OK, this is the first draft and obviously subject to revision... There will be lots of mistakes and things that don't work...

Zombie Rules

Zombie generation:

Zombies come from somewhere. In most games this will be a single source point – a particular building or road. The suggestion is that players roll 1or 2 D6 at the start of each move and that number of zombies appear at the generation point.

Human responses:

It is assumed that the humans would probably not recognise the threat at first. Therefore humans cannot respond until the first ‘victim’ has been attacked – best to place a NPC as the victim! ‘Normal’ spotting rules apply to see if this attack has been noticed. NPCs that spot the attack and don’t freeze will flee directly away from the scene of the attack. Player characters that spot the attack will decide on their actions with movement limited according to a movement die roll! They might freeze!

Move sequence:

1. Test for bitten humans 'turning'

2. ‘Spotting’ by zombie.

3. Humans spot, move and/or fire distance weapons. One option per move segment.

4. Zombies move pro rata depending on shooting results

5. Humans fight with close combat weapons

6. Zombies and humans fight in combat, humans now classed as unarmed. They’ve had their shot!

Movement:

Zombies shuffle around at 4” per move until they ‘spot’ a live human. They will then move towards the nearest spotted human or body of humans at 6” per move, but will increase this to 8” per move if rolling 6 on a D6.

Zombies spot humans and humans spot zombies in line of sight: 

8” or less automatically, 

Over 8” to 16” on rolling 3 or above, 

Over 16” on rolling 5 or above.   

After the initial spotting it is assumed that zombies and humans are aware of each other and spotting checks only have to be made on humans in cover.

Zombies within 6” of a zombie that has spotted a live human will follow that zombie. Likewise, any human that spots a zombie and chooses to run can be followed by other humans within 8” – it is assumed that the human yells something along the lines of ‘RUN! ZOMBIE!

Humans in cover can also be spotted within 8" if the human rolls a 1, or a body of 3 or more humans rolling 1 or 2.

Humans can move up to 6” per move. If a zombie gets within 8” this will increase to 8” per move on rolling a 6, but will ‘freeze’ and remain stationary if they roll a 1. Dice rolling is mandatory...

A human can choose to stay and fight or run, but will obviously have to fight if contacted while frozen. If caught while running, humans do not get to fight using the close combat weapons option 4 - it's straight to 5!

Furthermore, humans get tired – at the start of every subsequent move the human must roll a D6. Roll a 1 and s/he has to stop for a breather for that round – but can still fight!

Weapons’ fire:

Revolvers/automatic pistols range up to 6”, shotguns up to 9”, rifles, etc up to 12”

All handguns/rifles/shotguns can fire up to 3 times per move, one shot for each third of the move. If the zombie reaches the human before the third shot can be fired treat the firearm as a close combat weapon. How far a zombie moves depends on the result of a dice roll. Roll up to 3 dice in sequence:

Roll 6, zombie hit and killed in first segment of the move and shooter has two shots left that can be aimed at another zombie.

Roll 4, 5 zombie hit in second segment. Roll again, 4, 5 or 6 zombie destroyed; shooter has one shot left that can be aimed at another zombie.

Roll 2, 3 zombie hit in third segment. Roll again, 4, 5 or 6 zombie destroyed; no more shots can be fired.

Roll 1, gun jammed, no more firing that round. Gun can be cleared in next round by rolling 4, 5 or 6.

Note this means, for example, hit a zombie with a rifle on first dice roll, zombie moves 2”   and ‘dies’. Second dice it moves 4” and ‘dies’. On third dice it moves 6" or drops at the shooter’s feet. Subsequent targets will move their relevant amount, third dice and again zombie possibly drops at shooter’s feet! Or can drop at shooter’s feet on first or second shot if that’s how far the zombie gets!

Close combat:

Anyone armed with a close combat weapon or distance weapon that has not been fired 3 times can get in the first blow. Note a distance weapon that has jammed is counted as having already fired 3 times!

There is no real distinction made as to the weapon type: sword, club, baseball bat, chainsaw... except knives need a 5 or 6 to ‘kill’ and guns can only use remaining shots!

Zombie killed on roll of 4 or more. If human rolls a 6 the weapon can then be used on another zombie in contact, another 6 and a third zombie can be engaged with a weapon. Distance weapons still have their 3 times maximum use!

After weapons use, it is assumed that human and zombie are grappling with each other and no weapons used. Human rolls 3 D6, zombie rolls 1 D6. For the human, choose the highest scoring dice. The highest score ‘wins’ and loser ‘dies’. Against a second opponent, human rolls 2 dice, if a third zombie is engaged human rolls 1 die. No more than 3 zombies can engage a human in a move. If the result is a draw move to the next zombie. 

Even if a human wins a combat they may have been bitten. Roll d6 at start of next move: 1 human has been bitten. If so, roll again, 1 turns that move, 2 turns following move. A zombie that turns will attack the nearest human.

Any humans still alive and in combat next round start the sequence again. Humans cannot and zombies will not disengage from a combat – no human can leave combat until it is no longer in contact with a zombie!

 

Friday, 16 June 2023

The Law

 

From the Blue Moon set G-Men and City Cops set. Bought a long time ago from Old Glory UK at Salute or somewhere. There should be six of them but one seems to have gone AWOL. I've  still got the G-Men to do.

Wednesday, 14 June 2023

Project Z and an expansion kit.

 

The last of the boxed sets have arrived - the Growing Hunger expansion for Last Night on Earth and a set of Project Z.

These figures complete the main ones needed. I'll be starting on them once I've done the police force some figures I've had quite a while from the Old Glory/Blue Moon G Men and City Cops box.

The Project Z figures will take a bit longer - they need to be put together first! Not sure when (or how many) I'll get on with initially.


Monday, 12 June 2023

Zombies

Finished the 14 zombies from Last Night on Earth.

I made sure I used a lot of red on them!

I gave these ones green rotting skin. I also painted clothing in mainly dull beige/brown shades - seemed closer to the idea of zombies by excluding any colourful clothing.

Finally I basically dry brushed (with a heavy hand ) several other dull colours and a couple of different reds to give the effect of really messed-up characters.

 The end result is quite effective - I admit to liking them.

Sunday, 11 June 2023

Last Night on Earth characters

Got the first half dozen done. I have to admit I feel I could/should have made a better job of them.

I also went through the rent a crowd figures and painted up unarmed/pre-zombie alter egos. Seemed like a good idea at the time.

These ones actually aren't too bad.

Could have done better on the faces, again just about pass muster.

OK, Don't look at the hat. Please. Always said I was no good with Green Stuff.


Passable, but again I'm cringing at the faces. I can do better than that!

At the very least it's faces again. I feel I haven't done justice to this pair.

Ignoring the height differences I'm reasonably happy with these.

So that's the first 6 (or12) figures done. Still working on a couple more plus the zombies. Been staring at the zombies for a week and still not sure how to do them!

Thursday, 8 June 2023

Rent a Crowd update

I'm falling behind at the moment with my painting. Haven't started  any of the Creepy Dice figures I got at Partizan, less than half finished the first batch of Last Night on Earth miniatures, and still got a few more figures due to arrive...

Most of the work I have done is with the Rent a Crowd mob. Most of the 1:48th scale figures were already painted so all I've done is base them and touch up a few - mainly to give some of them hair that isn't black.

The 1:87th figures are a mixed bag. I've still got loads more to do but they can wait. I messed up a bit on bases with these - really need to standardise base size a bit more! Most of these have been totally repainted. I've still got to get round to doing the 1:76th scale figures.

Not all of the smaller scale figures are recent buys - a few are relic Airfix civilians I still had lying around. 50+ year old figures finally getting used!

Realistically I've still got loads more 1:87th scale figures left I can paint but don't really need more painted up. It's only a matter of basing and painting the 1:76th scale figures.

Saturday, 3 June 2023

Last Night on Earth


Pinterest keeps sending me links which I sometimes look at. One of these links was a picture of some zombie survivors that looked OK. So I traced it back to this game. I thought I'd buy one off ebay. It's arrived.

Usual set of items; lots of dice, rules, various cards, boards and tokens. Plus a music cd to go with the game.

The board has several possible variations. Should give me a few ideas to work on.

But the main feature is the 22 miniatures, 8 survivors and 14 zombies. I've got an expansion pack on order to give me another 4 survivors and a few more zombies.

The nice thing is that the miniatures are fully compatible with all those 1/50th scale ready painted cheapies I've got...

 Plus I've also ordered 'Project Z - The Zombie Miniatures Game. Lots more figures to paint and play with. Haven't had a chance to start painting all those lovely  Crooked Dice figures yet :(

Memo to self: Must stop spending money on figures for a while.