Assyrian army

Assyrian army

Tuesday, 21 May 2019

Night encounters.

It started getting dark. That's when the screeching started outside. Some creature in pain and letting the world know it.

The outside lamp went out...

Crash.

Sounded like something heavy landing on the roof. More crashing as the something stomping around...

Hatfield put on his hat and jacket, picked up his gun, loading it and went outside to have a look...
There was something on the roof. Something man-sized with wings. It dropped to the ground between Hatfield and the cabin door. Hatfield fired as the creature rushed him. A searing pain as it retreated slightly. He had to get away... Stuart! - he backed away, heading towards the light of Stuart's cabin.


It was hard to see the creature in the dark. Swish of wings as it swooped, snap shot and it was gone... quiet for a while as he staggered towards the cabin. Then the light went out..

The creature was back... more shots and screeches... but he had reached Stuart's cabin... and as the door of the cabin started to open the creature was gone...
Stuart wasn't convinced about Hatfield's story but the wounds were real. What was it? A demon? Some leftover from a bygone age? It was still out there. The noises kept up all night, only dying down as daylight approached...

Used HoTT combat rules with modifications to stretch combats out a bit. So Hatfield was a shooter (+3), the creature a Flyer (+2). Hatfield wins, creature hurt and either backs off or leaves. Creature wins Hatfield hurt to a degree determined by how badly he loses - very, as it happened, on the first combat, so I considered him bowled over with bad claw marks. Next round Hatfield won - so I had the creature fly off and take out the light at Stuart's cabin before coming back.

I had considered taking this one further but really it doesn't warrant it - it was a short episode that helps sorting out how to usefully modify HoTT for this kind of action - worked well as did (I think) using black and white to illustrate night.I'll mark it a success.

A cabin in the woods

Always felt that the Cabin in the Woods was one of the main horror classic settings. Being, at the moment, in a state that can only be described as ennui due to my current infirmity I'm not really doing a lot... so decided that one thing I perhaps could do is to start basing a load of trees. As they started piling up (bit of an overstatement - perhaps a dozen individual new trees and an A4 wood) I just spread them around the table, added a few others and a couple of buildings... hunters v Wengigo perhaps? - except, don't have a Wendigo, have got a few other monsters though... use HoTT combat factors initially plus saving throws?

Seemed like a plan so I set it up...
I thought 2 cabins at the end of a hike but a couple of street lights - pure fantasy setup, don't think any hunting lodges in the UK would be set up like this!

The more I look at it, his figure reminds me of Brigadier Lethbridge-Stuart from Dr Who. So think I'll call him Colonel Stuart. Naturally, I've given him the biggest lodge.
Bit blurry this picture...
The one with the more 'American' look - well, Joe McCoy was the gardener at Norman's so a switch to Bill Hatfield seems like a good name.

So, to start the story, out they were shooting at game and  things in the woods behind the cabin. Dusk was falling so they saw movement - bang, very loud screech... Nothing, no dead animal, no trace of what they hit. So back to their own cabins for the night.

 Or, at least, for part of the night...







Saturday, 18 May 2019

Newhaven has... gone... a strange eons event...

Things do seem to happen around that place.

Used to be somewhere called Newhaven around here...

Looks like it's moved...

Think the lease on this hospital has just about run out so...

Might as well move along the table a bit.

Still playing around so not exactly the same as before.

This means, of course, I've got my 'normal' table back!


Meanwhile, bit of trivia, the hospital bus that brings the visitors in (ignore 'school bus' - it moonlights) is a Crosville. Those who have an interest in buses will know that Crosville is not from Co Durham - it's a Warrington bus service (if it still exists). Well, my wife Sandra comes from Warrington so...







Thursday, 16 May 2019

Out of darkness...

Sometimes, nothing is happening. Like, right now. I'm in a period of enforced idleness/rest so should be setting up a few things at least.

But nothing.

I mean, even the natives are getting a bit restless. Set up a system of monitoring St Norman's - happily the area is well lit.
Something coming out of the darkness.

Check out the morgue. Must be a Ghoul's night out. Place is empty - that's not on!
Quick look around to see if anything's moving. Did I mention it's a mobile light system?

Alright, nothing doing tonight. Back to the darkness, can always try again next week.









Friday, 10 May 2019

County Durham ambulances

Transport for this one has proved easy - thanks Lledo. Managed to pick up two Lledo ambulances circa 1950 - should fit right in.

No idea when all UK fully integrated with standard white ambulances but the blue is certainly the right colour for the hospital vans used in the 60s.


 


Always worth going back to my original Newhaven brief - set in a place which doesn't exist, mix of US and UK, in a time period that could cover anything from late Victorian to 1950s - mostly been looking at 20s/30s in the past but nominally moving up to 50s/60s is fine.

Might even be silly and see about getting a model Morris Minor or Austin Cambridge - the Morris Minor was our first car, I can even remember the registration number (JNL121).




Wednesday, 8 May 2019

Building the cast

One problem about building Newhaven is that the characters don't really fit St Norman's. So at the moment I'm going through and painting up some figures that are more appropriate for this particular scenario. I've also ordered a few things so that's my painting sorted for the summer.
First two added - general farmer/engineer type and someone who likes a floppy hat. Both carry shotguns so the basis of any defencive option.

Quite rough painted jobs, fit for purpose (enjoyment) rather than display standard.





Tuesday, 7 May 2019

Refining the model

Or, at least messing about with it.

Warning. This post is chaotic. I'm trying things and there's no order to be found here...
Some modifications - things looking a lot more fleshed out.

Looking more like a usable suite of buildings - should actually be more of an n shape but this is so far the best fit to get all the facilities in.

This is the current status of the boiler area. Should be two coal bunkers, a ramp into the boiler room, Engineer's Office and one door into the mortuary.The yard should be bounded by fences a field, woods and a drop to a stream. Basically.

At least it looks almost like a garage. Buildings include laundry and various stores, etc. There should be a connecting building along the back.

Should be more wards at the back and they look too big but... at least they're there now.

Trying to add more detail - seating, lighting - but these bear no relation to the originals. Come to think of, neither does the road system or wards.

Actually, wards look quite good, just need a couple more. Note that the Nurse's Home is not the 'right' way round to the way you would think. My model suggests you are looking at the back - actually, it's the front. It faces inwards on the original - visitors come in through the gate, turn right and head for the wards. So the Admin parts face the wards with the kitchen at the other side.

The front of the Nurse's Home. Or the back. To me, the front, to just about everyone else the back. Even with a couple of wards here I'm still placing the labs in this building. As far as I know, Norman's Riding didn't have any labs or mad scientists. Except possibly me.
I was thinking about a few things on 'staffing' for a separate post but think I'll put those thoughts here.

Medical staff - real, often one junior doctor living on site, usually local GPs covered - pulp version more doctors. Matron ran the nursing staff, originally Matron Morgan, Matron MnGlenn when she retired. Not sure how many nurses - often 4-5 night nurses on the van in the morning.  There was a male charge nurse there called Mr Watson. I was a kid - most were 'Mr' to me. The vans and trolleys were operated by 2-3 drivers/porters, obviously not on together... My dad was the Engineer. There were usually 3-4 boilermen around, I can only remember the name of one of them, Mr Armstrong. Two gardners, originally the Head Gardner was Ernest Jones with his staff Joe McCoy - who took over as head gardner when Mr Jones retired. Can't remember the name of the one who became the junior replacement. Then there was the Hospital Secretary, Mr Harrison, who lived in the Lodge with his wife and family.

Now, weapons. It was a hospital, defenceless, right?

Come on, 1950s-60s...

OK, Dad had a shotgun, as did both gardners (not sure about the lad later?). Don't know if anyone else on site did, just the ones I went out with, but at least 2 more shotguns in the poultry farm a few hundred yards up the road. Add to those the usual improvised weapons - shovels, axes, hammers, mallets...

Suppose I'm going to have to start sorting scenarios now!