Assyrian army

Assyrian army
Showing posts with label Admins. Show all posts
Showing posts with label Admins. Show all posts

Sunday, 22 September 2024

Goblin Zombies

Gives me a nice little 'warband' - probably treat them as beasts rather than anything else.

Reassigned figure - thought it was a zombie with open arms until the 'real' zombie with open arms turned up. Now it's down as a Halfling zombie.

AD171 Goblin zombie with axe - in catalogue it has a sword as well... I've added Goblin to the code because... because.

AD172 Goblin zombie with club

AD173 Goblin zombie with open arms.

AD174 Goblin zombie with club
Think I'm certainly suffering Admins overload at the moment - still got some figures to paint, but the giants are finished as are the some of the 'monsters' that will go with them - should get them up tomorrow or so.

Friday, 20 September 2024

Admins Dwarf cavalry

Did this lot as part of my attempts to update (partially) complete the Admins AD Range photos, mainly for Lost Minis Wiki.  Still plenty more to do though and to be honest got lots of other things waiting in line. The figures are riding the 'correct' pony, AD270.

These 4 are AD38, Dwarf rider with polearm, AD33 Dwarf Captain (mounted), AD39 Dwarf rider with bow and AD34a Dwarf rider with Axe (wearing cloak)

And these are AD78 Dwarf rider with mace, AD40 Dwarf rider scout and AD77 Dwarf rider with sword.

After these I've got a bunch of zombies half painted, a load of Admins and Garrison giants for an army and I would like to  do some DA figures as Palace/Town Guard for Alice and Dorothy scenarios.

Then I finally be able to start up again on the Amazons...

Friday, 6 September 2024

Giants and skeletons

 

Doing lots of things at the moment, giants to put together a giants army for HoTT, assorted beastmen and skeletons plus a few that are just for my own records and Lost Minis Wiki. 

This pretty much covers the skeleton range including two different standard bearers and two different spearmen. Haven't done the individual figures yet. Chances are this lot will be used as Hordes.

There are three figures of Beastmen in the AD Range but the one armed with an axe isn't on the mould it's supposed to be on. The rank and file figure is open handed and can be used with a choice of weapons - the ones I found most useful are (weirdly) from the Warman range. 

Three giants, the middle one being a conversion of the winged demon with flaming sword.

Water spirit and fire  spirit, plus a nymph painted as a water spirit flitting about on land.

Assorted trolls and goblins. Again, open handed figures. The strange one in front looks like demented goblin with two stick grenades. It isn't identified on the mould  and I can't find a 'space' where it fits on any of the Admins Ranges.

And finally a yeti and goblin werewolf. I wasn't sure whether I should paint the werewolf green, decided against. It does have a right ear, honest. It's just not in the view of the camera...

So next thing will be painting assorted zombies and things, then probably some Amazon archers before I cast some figures from the new mould.

Tuesday, 28 February 2023

Cartoon Romans: Command and archers

The whole set of Romans. Quick and easy to paint in a cartoon style, plus they look good.

Centurion, Standard Bearer and General. I wasn't sure whether or not to give the Centurion and Standard Bearer shields, in the event I decided in favour. Hides most of the paintwork though.

Archer section. One of the main things I dislike about a lot of Admins figures are shown with both the archer and standard bearer figures - why on Earth are the bows and shafts of spears/standards so rough? Smooth wood would have been both easier and a lot better!


Saturday, 28 January 2023

A mob of Horrible Great Things

 

This is one of those figures I always considered to be a useless waste of space on a mould. However, my current way of thinking has changed that view. I always thought it would have to be painted in weird colours and would make (at best) an inferior monster. Going Retro Pulp my mindset altered..  and I  started thinking 'B Movie Rock Monster or Lava Monster' So I settled for a bunch of rock monsters!

AD150 'Horrible great thing'. Thought it deserved it's own post.

Friday, 27 January 2023

An Ogre Marine squad

Five man squad, not the best figures in the world but...

ADSP01 Ogre Marine with blaster. Used here as a squad leader.

ADSP02 Ogre Marine Scout. I'm missing the mould with ADSP03 and ADSP04 so these are the only two Marine figures I've got.

I won't pretend that I had intended spending this much time on these figures - there are a bunch of Jacklex Chinese half painted plus quite a few Colonial Russians waiting their turn - it's just that this lot seem to have grabbed my attention for now!

Wednesday, 25 January 2023

Admins Ogres


ADSP Range of Space Figures. Sadly, many of the ADSP Range are not available - the only mould containing some of them is missing and the masters are long gone. The Range includes a number of Alien species and Space Goblins but no human figures. One reason I've taken so long to look at them.
ADSP01 Ogre Marine with Blaster. Very crude figure!
ADSP02 Ogre Marine Scout. An even cruder figure. I've got 4 of these plus one ADSP01 undercoated to give a Marine Section. Sadly, no officer as ADSP03 and ADSP04 (officer)  are both MIA.
ADSP05 Ogre Technician. Eyes a bit funny but a better figure than the first two!
ADSP21 Ogre Secret Agent. At a pinch I could probably put badges on his coat and call him an officer?

An interesting set of figures, very crude and fits in well as cartoon figures. Not figures I'll ever spend a lot of painting time on.

Friday, 20 January 2023

Still messing with Admins...

Long, long ago I took one look at the Admins Masters box and promptly consigned it to some place that was well out of sight...

The figures are not exactly in the best of shape.

On the other hand, I suppose there are lots of bits if I want to try converting or scratch building a few.

However, there were a few metal prototypes in there - that dwarf with telescope (AD164) is one I didn't have a mould or master of before...

And a couple of 'new' figures... the headless figure is a skeleton, the one with a head appears to be a mounted version of DA04, Warrior with sword. So I'm having to have a good think about these!


Wednesday, 18 January 2023

A couple of wizards


 Not doing much painting at the moment, but finished these two

They fooled me for a while until I realised it was a single figure with separate left arms. Pretty obvious in retrospect!

AD233a Wizard with bottle.

AD233b Wizard with staff.

Usual simple 'cartoon' paint job. Even so, they'll need a bit of touching up before I apply the varnish!

Tuesday, 10 January 2023

Admins Retro AR Range - repurposed Super Heroes!

The Admins Ranges included a set of figures coded SH, Super Heroes. Trouble is, they were dubious at the very least - basically think Teen Titans... So not a Range I ever released. However, going over the Admins Ranges it was obvious the figures themselves  were a lot more flexible. Ideal, in fact, for other Pulp uses. So...

Not all done so far but certainly made a good start. I've made a deliberate attempt to delink these from the SH Range - codes are now AR (Admins Retro) and don't correspond in any way with the numbering of the 'original' Range. Painted in a very toy soldier block painting scheme that just looks 'right'.

AR01 Ship's Captain. This one just screamed it's id out! I've gone for a very Retro Pulp Spacemen scheme - red, black and brass. 

AR02 Number One. Same pose as the Captain so seemed right.

AR03 Young Hero. Another one that seemed obvious. The annoying teenage genius that often saved the day. It was the cloak that did  it - of course he would wear a cloak!

AR04 Bridge crew 1. Has to be bridge crew...

AR05 Ship's Engineer. Red belt seemed a better fit than black. I did put shading on the pockets,etc, of this figure, it just doesn't show up in the photo.

Alternate colour scheme - painted this before I'd thought of using the figure as a spaceship crew member, but then again it's as useful as a civilian anyway!

AR06 Generic crew 1

AR07 Crew member in T Shirt

AR08 Cyborg crew member.

AR09 Ship Psych Operative - again, seemed the obvious thing to do!

AR10 Security officer. Originally a very unconvincing SAS soldier.

Still not sure of the colour scheme to use on this figure - could well be trying a few more. There are a couple more figures to add for the security element.

AR11 Independent Trader. Took me a while to think of a use for this figure!

AR12 Reporter. In the original Range this figure wasn't listed but I found it as SH24 Reporter. It's the only figure with it's 'original' designation.

AR13 Intrepid Reporter. Has to be intrepid - think Lois Lane or Dale Arden. About as iconic a stereotype in pulp fiction as you can get. Which should probably make AR12 a Meek Reporter but...

AR14 Youth in casual pose. This figure has already appeared in the Christmas/Toyland adventure. Probably has a part time (or full time) job as a photographer - Jimmy Olsen or Peter Parker. The original figure was described as Dick Greyson!

AR15 Youth giving directions. Another figure from the Christmas adventure.

AR16 Police Sergeant. Again, there are a couple more police figures to add. I've painted the uniform dark Prussian Blue - not quite right, Dark Sea Blue might be more accurate, but it looks good.

This doesn't cover the entire Range - still a few more to find and/or paint. For some reason I forgot to add the pillar box and there's a mercenary figure I'm struggling with re paint scheme. Overall, though, a very useful range of figures so far.