Going to take some time.
Most of the tables, etc have been written to first draft but still need a lot of work.
Meanwhile, as a starter, this is my current introduction - I'm sure there will be several alterations/additions/rewrites to follow:
'Newhaven Chronicles rules have been/are being written
because I saw a need for ME.
To explain. I tend to wargame solo. In the past, whatever
I’ve done, it has been based on DBA or HoTT, simply modifying the odd thing
here and there for each game.
Then I started building Newhaven and things changed. Yes, I
can simply change it so that an element is just a single base. That works. But
combat didn’t. As an example, a
policeman with a gun is a shooter. But…
what if he loses his gun in combat or runs out of ammo… to me, he’s not a
shooter… and if he’s fighting things off hand to hand, that’s different to
managing to use his baton… or he could be shooting any one of a combination of guns…
Then there’s the tentacles problem… in reality, each tentacle
can fight separately. Also, one tentacle can wrap round a victim while
sideswiping several others…so the combat system didn’t work there.
Or swarms. If using more than one per base then beasts would
fit, but here… anyway, a swarm of army ants is different to a swarm of rats and
a swarm of bees doesn’t really fit with flyers. A swarm of wolves is called a
pack and they are big enough to treated separately.
Also in real life both sides might hurt each other in a
fight, not really catered for.
Oh, lots of things.
Cut a long story short, I’ve decided to start almost from scratch and write
everything down. This is a start…'
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