The Newhaven universe is an alternate reality. It is
more-or-less Lovecraftian and loosely based somewhere from the 1920s to the
early 50s, the culture being a mix of both the US
and the UK.
However, other pantheons and monsters are well represented.
The port
of Newhaven is based on a
simplified version of a map of Arkham. In 28mm, Arkham itself would have been a
bit much. It is on the Miskatonic River and includes one campus of the Misakatonic University. It is not certain whether it
is the same Miskatonic described by Lovecraft, probably not. There are many
different universes in many different dimensions. Some of these different
universes, etc, are actively studied – both officially and unofficially – by
the university. This can have consequences.
Newhaven – as well as many other places on this Earth – has
a slight problem. Some of those different universes/dimensions are very close
and they sometimes ‘leak’ through. Not all the monsters come from other
dimensions though. The Newhaven universe is large and the laws of physics there
allow creatures to reach Earth from places like the Crab Nebula or Orion via
wormholes. Some don’t need wormholes – they fly here all by themselves.
There are military differences between our universe and the Newhaven
one. The authorities are well aware of the status of their planet, especially
in relation to the undersea denizens. Like Innsmouth, a few years previously
certain reefs of the coast were depth charged by the navy. Since then, a new
class of small coastal warships has been produced to protect the coast. These
are the Arkham class, and exist in 3 (for now) versions: gunboat, torpedo boat
and anti-‘submarine’ boat. At least one gunboat and one anti-submarine boat are
usually based in Newhaven itself. However, the government is probably not aware
of the degree to which the undersea world has infiltrated the land, especially
in relation to various religious organisations that worship or ally themselves
to the undersea peoples.
Some of the other dimensions closest to Newhaven are almost
supernatural in our terms. By supernatural, they and their occupants seem
attracted to religious sites such as churchyards. These churchyards may be the
site of interdimensional breakthroughs or even provide a permanent home for…
creatures. Such creatures dislike being disturbed, which can be awkward,
especially if a graveyard is deserted then later, perhaps, built on.
Other creatures will have their own limitations. Some may
find the energies given off by religious sites and objects to be painful or
even fatal. For these, religious artefacts can be used as weapons. Some sites and objects can draw on arcane
energies to ‘create’ creatures. Thus a creepy wood may create hostile treemen,
a graveyard create ghosts, lamias, etc.
It sounds like a great background. I will be fascinated to watch this develop.
ReplyDeleteCan you please explain "...I saw a need for ME" from your previous post?
Thanks and regards,
John
ME as in me personally - putting together things that in the past I've just 'done' in a ad hoc basis. It seemed like a good summer project.
DeleteIf I ever find myself passing through New Haven on my way to a Con, I must be sure to drive straight through and be well clear by dark.
ReplyDeleteFor that matter I might just steer clear of Lunenburg and other Haven film sites for good measure.
Well, this is Newhaven rather than New Haven, so you should be safe. Meanwhile, I'm starting the actual 'official paper' playtesting at the moment, first write up done but MS Word is being weird about letting me copy the text - note the last part of the text and think about jumping from the pot into the fire!
DeleteI don't want to 'publish' any of the tables until things are more settled - the order is paper testing factors, then run scenarios on the table to see how movement works - that's liable to come out different. Some scenarios will only cover one or two of my A3 boards, but any that cover the whole table may lead to a 2-movement system depending on the scenario. I still shudder at how long it took heavy infantry to cross the table at 4" a move under WRG3.