Assyrian army

Assyrian army

Thursday, 9 July 2026

Tunnel vision?

 Thing is, you get so obsessed with going down one path that you completely overlook other paths... and I'm guilty of that with these fantasy Arabs....

I was so obsessed with my fantasy Arabs being in the 'Ancient Wargames' genre that I never ever considered them for other areas - Pulp, for example... here one of my test figures next to a Jackless (I think!) Arab... so now thinking about extending these figures into the world of Newhaven...

But that leaves me with an issue - Pulp going to need people with guns. I'm thinking one of the Colonial ranges - body swap to produce the basic figure then grind down the pith helment, finish with a green stuff hat band. Further, got at least three possible ranges to use - SKT 28mm, Rose 20mm or Garrison Zulu Wars range . Which then leaves me with an additional problem: What am I going to leave out on the Arab infantry mould to make space for an Arab with a rifle?

2 comments:

  1. A problem to contemplate but a rifled armed Arab should prove very useful to you. I like the Garrison Zulu wars figure, a real cracker.

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    1. Sadly, when I bought Garrison Paul Ashton asked if he could keep the Zulus from the range and I said OK :(

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