Assyrian army

Assyrian army

Saturday 28 September 2019

1897 The Battle of the Bridge

Battle fought, won and lost. Quite a quick and bloody affair!
Move 1 saw a general advance by the Alliance forces as the artillery shot at each other to no effect.

The French advancing up the road take heavy casualties

While Move 2 saw the British artillery decimate the Russian battery.
The French may be taking casualties but so are the Highlanders. British cavalry rush to the flanks to sort out threats there.


Only to find it was a wasted journey - the French cavalry are being neutralised quite effectively.

End of Move 2 one French line regiment has been reduced to a single figure and routing whilst a Zouave Regiment is also retreating.

The Alliance forces have reached the river and can now find some cover from the British firepower.

The result being being that the British take heavy casualties and two Regiments decide to retreat.

On the other hand, the French on the bridge halt while their supports also start walking back to their start point!

And... the Highlanders and Irish Free Brigade have had enough, leaving the Lowlanders and two cavalry squadrons holding that flank... as the French cavalry are also distinctly unhappy.

So at the end of Move 3 the French were basically all retreating except for the ones at the bridge. This bemused the Russians who could see the British centre in retreat - well, apart from the Russian artillerymen who were basically dead.

Casualties. French 22 dead, Russians 9 (mostly artillery crew), Free Irish Brigade 3, total 34. Anglo-Scots 19. If you assume that attackers need a 3:1 superiority, the Franco-Russians did well with their roughly 2:1 superiority - they really just needed a couple more regiments in reserve and I think they would have won! However, the bridge was still in British hands so it's a British victory.
Thoughts on the game. Shooting is bloody but seems to give reasonable results. Artillery and morale could do with a few tweaks. Movement fine. Still need to worry about melees - need to have a few melees!  So over all things seem to be working out OK.






11 comments:

  1. Looks like a most enjoyable game was played. I will be interested to hear more of your rules especially the morale ones.

    ReplyDelete
    Replies
    1. I'll type them up and post them - old fashioned, at the moment I'm just working on them using pen and paper. Still very much an incomplete work in progress that is liable to change with each game. Or during each game. No melee rules yet - I'll write them/make them up when a couple of units have a melee!

      Delete
  2. What fun! Real Old School stuff - delightful!

    ReplyDelete
    Replies
    1. It was. Toy soldiers using a rules set that allows for lots of improvisation and a philosophy that is totally non competative. Not sure it would even work other than solo!

      Delete
  3. I'll echo previous comments. Looks like a lot of fun, which is why we do it of course.

    Best Regards,

    Stokes

    ReplyDelete
  4. My current favorites for a similar project are Charge!, A Gentleman's War, and Bob Acar's Preferential Wargame Rules. It will be interesting to see where you head with it all. Meanwhile, just got a pile of 42mm lead to sort out!

    ReplyDelete
    Replies
    1. It started with the intention of perhaps 20 figures a side max...

      Delete
  5. "just a small project, honey, won't cost but a night on the town or two".
    :)
    I'm interested in the rules. A pal just sent me a version of Charge! that I can see working for you. A Gentleman's War is a bit more involved, but it would probably be worth the time. John Acar's preferential rules are very closely related to AGW, it seems. I saw you used some old GDW Ancients morale tests. When you do your batreps, please do include as much as you can stand on your rules as you develop them. Feel free to ping me about any thoughts at my g mail, which is brasidas19004, btw. Looking forward to the next battle report. Alex

    ReplyDelete
    Replies
    1. I started wargaming using WRG Ancients 3rd then 4th edition so basically memorised them. One way and another you learn pretty well the basic can-do/can't do of rules. When DBX came along I on took on element-based armies and simply transferred that to single figures. So the rules I use are always heavily modified WRG - for example, I'll use their factors but perhaps alow ranged weapon use rather than just contact. Things like movement - for everything from 20mm to 42mm I use a base infantry move of 6" - again, long experience dating back to the 70's - anything less and troops don't get across the battlefield, any more and they're off the opposite edge in a couple of moves!

      Incidentally, Brasidas was always one of my favourite generals! But then, I have a lot of Spartans.

      Delete
  6. Hah, well "Go tell your Spartans" I'm working on my 15mm Greeks! Hopefully have them done by Christmas and will use them for my spin on Neal Thomas' "One-Hour Wargames" rules. Incidentally, a great book of rules and 30 scenarios, in case you haven't heard of them. I think you'd get a lot of use out of them regardless of what rules you use, including your own!

    ReplyDelete
    Replies
    1. Heard a lot about them - they do sound like a great set of rules! Did actually try 15mm Ancients once - see https://easterngarrison.blogspot.com/2014/11/15mm-assyrians.html and https://easterngarrison.blogspot.com/2014/11/some-of-little-people.html However, the main member of my family to do 15mm was my son Steven https://easterngarrison.blogspot.com/2014/11/more-little-people.html

      Delete