...Part 1...
 |
| As the first tendrils of the mist drift over the farm wall, it's time to go. |
 |
| The mist makes it difficult to see. |
 |
| Out of the farm but the mist is close behind. |
 |
| At risk of spoiling the narrative, time for an explanation break. |
Using bubble wrap is useful but does make it awkward when things start happening. It's nice for the observer to ... observe.
So, most bubble wrap gone from this point. Replaced by a circle that shows limits of nominal visibility - the 'clear' area is where, in thick fog, you have a chance of seeing something. Most sea mists you still have visibility of 20-30 metres - more realistic, but here I'm thinking more along the lines of films like 'The Fog'. So the 'clear' area you have to dice to see if you see objects... which means you can get a nasty surprise if you fail the roll. Actually, it would be a nasty surprise if you could see, but...
Some people reading this may be from parts of the world where really heavy fogs don't happen, so a story from my wargames past. One year I drove some of the club members to Northern Militaire. The fog came down on the way back, 'observers' hanging out of windows - 'Another red light you've gone through Rob' - could only see the things when looking UP - odd car on the side of the road... but the best story...
Ian, another of our members, reached Liverpool totally lost. He 'saw' a taxi in front of him so decided to follow it. Suddenly, the taxi stopped, the driver got out and walked back to Ian.
'Are you following me' 'Yes, figured you knew where you were going' 'Come over here then' - walked to the front of the taxi. Stopped a few inches from the side of a ship... the fog was so bad, the cabby had got lost, accidentally driven into the Albert Dock, if the ship hadn't been moored there he wouldn't have stopped...