Assyrian army

Assyrian army

Friday, 23 June 2023

Zombie first action.

First action was to see whether the lady turns. Rolled a 1, she did! Dice roll meant another 2 zombies came out of the factory.

So four zombies attack the nearest targets - the police.Initially one zombie is shot at the beginning of the move leaving 2 more shots available, both 'missed' on a dice roll, other police roll meant a zombie got into hand to hand. The streets have cleared apart from one citizen who rolled a 1 and froze.

In the hand to hand phase one zombie died, another fight continues...

Police survive their zombification rolls. Four new zombies joined the fray. Meanwhile a young lady who had dashed inside came out armed to the teeth and eager to see action. A 6 meant an instant kill followed by a 5 - zombies didn't even get close! For this scenario I had 3 player characters involved and decided they would come back into the fight on a roll of 4 or above - 2 'failed' this and stayed inside. Being a 'scenario' rule this isn't part of my rule set!

One of the police falls to the enemy, the other takes out another zombie.

Finally the second officer falls while the girl's gun jams but her axe doesn't. There were a total of 4 jams over the 3 guns used in this game.

 I stopped at this point because I'd achieved what I set out to do. Put simply, things worked well. Single zombies proved fragile, swamping victims worked well, as did firing and combat rules. As a limited scenario it did it's job - I introduced a rule where combat can result in a human 'turning' after a combat but that's all. 

It was quite a pleasing result.

4 comments:

  1. The rules seemed to work well, Rob although it appeared you stopped just in time to prevent a zombie victory! Can the living ever get to a point where they can kill the last zombie, and prevent any more from generating?

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    1. This scenario was pretty much designed to be self limiting - the total initial number of zombies can't exceed the number of factory workers and the streets have been cleared. At this end point, nothing much would be happening for quite a while. It does allow (if I wanted) a few interesting sideshows. All those factory workers who came out first - didn't check to see if any of them turned. That could have been (or could be) interesting. Basically though this is a natural end point for this part of the game.

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  2. That worked well…
    But really?… Putting a zombie factory in the middle of a built up area… the city planning department needs to be sacked… it’s a total health and safety nightmare 🤣😂🤣

    All the best. Aly

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    1. Well, yes, but you have to remember that it's nominally based in America... and even then a Dystopian version of the place. Ordinary citizens are even allowed to carry guns around with them like in the Wild West - that's really a case of suspension of belief.

      Wait a minute...

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