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First action was to see whether the lady turns. Rolled a 1, she did! Dice roll meant another 2 zombies came out of the factory.
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So four zombies attack the nearest targets - the police.Initially one zombie is shot at the beginning of the move leaving 2 more shots available, both 'missed' on a dice roll, other police roll meant a zombie got into hand to hand. The streets have cleared apart from one citizen who rolled a 1 and froze.
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In the hand to hand phase one zombie died, another fight continues...
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Police survive their zombification rolls. Four new zombies joined the fray. Meanwhile a young lady who had dashed inside came out armed to the teeth and eager to see action. A 6 meant an instant kill followed by a 5 - zombies didn't even get close! For this scenario I had 3 player characters involved and decided they would come back into the fight on a roll of 4 or above - 2 'failed' this and stayed inside. Being a 'scenario' rule this isn't part of my rule set!
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One of the police falls to the enemy, the other takes out another zombie.
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Finally the second officer falls while the girl's gun jams but her axe doesn't. There were a total of 4 jams over the 3 guns used in this game.
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I stopped at this point because I'd achieved what I set out to do. Put simply, things worked well. Single zombies proved fragile, swamping victims worked well, as did firing and combat rules. As a limited scenario it did it's job - I introduced a rule where combat can result in a human 'turning' after a combat but that's all.
It was quite a pleasing result.
The rules seemed to work well, Rob although it appeared you stopped just in time to prevent a zombie victory! Can the living ever get to a point where they can kill the last zombie, and prevent any more from generating?
ReplyDeleteThis scenario was pretty much designed to be self limiting - the total initial number of zombies can't exceed the number of factory workers and the streets have been cleared. At this end point, nothing much would be happening for quite a while. It does allow (if I wanted) a few interesting sideshows. All those factory workers who came out first - didn't check to see if any of them turned. That could have been (or could be) interesting. Basically though this is a natural end point for this part of the game.
DeleteThat worked well…
ReplyDeleteBut really?… Putting a zombie factory in the middle of a built up area… the city planning department needs to be sacked… it’s a total health and safety nightmare 🤣😂🤣
All the best. Aly
Well, yes, but you have to remember that it's nominally based in America... and even then a Dystopian version of the place. Ordinary citizens are even allowed to carry guns around with them like in the Wild West - that's really a case of suspension of belief.
DeleteWait a minute...