A few notes on 'choosing' the randomly selected monsters. Looking at the board, there are 6 distinct 'areas' , 3 on each side of the road. The temple, 3 buidings with fields and the 2 diagonal open areas. Roll a D6 to decide how many have creatures appearing in a move, then roll a die foe each section. Creatures appear in the highest rolling areas; if there's a draw for the last 'place' reroll for them. I rolled on 2 moves and decided that was enough. Generally I decided what creatures went where except that the giant went to the section with the highest roll.
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Great stuff! All the mechanics seemed to work well. I just played a solo Pulp game using similar sort of methodology...check it out if you are interested...but please, leave a comment if you do drop by!
ReplyDeleteThe system worked well - used HoTT, it has flyers., though probably not quite able to give a more specific characterisation of the different types.
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