Assyrian army

Assyrian army

Monday, 26 August 2019

Creatures from the pit...

Our cottage was across the the road from the Hospital sewage plant and frogs bred there in great numbers... so every year there would be a wet day when they all left and (swarmed?) across the road towards our house. As in... thousands of the things, about 1/8th" froglets. Perhaps not really scary as monsters, but make them bigger!

So originally I was going to use frogs for this little scenario but a visit to Langley's in Norwich came up with something else (and at 4 for a pound!)
Set it up as visiting time at St Norman's. The creatures were lined up along the ravine ready to crawl through the trees and feast on the visitors.

Movement rate worked well, 1/2 on dice = nothing, 3/4 = 4", 5/6 = 8". This has the effect of spreading out the attack.

4 of the creatures headed for the boiler house and Engineer's Office.
Against shotguns and shovels they didn't last long. The idea is for the creatures to be vicious but fragile - losing the combat without having half the score resulted in a dice roll, 4 or above and the skin has been damaged enough anyway to cause a kill. That system worked.

The rest headed for the visitors - when sighted, didn't cause enough 'panic' so I'll readjust the fear factor.


The attacks started to go in...

But the differential in combat between beast and hordes isn't enough., The creatures, instead of causing panic and lots of easy kills - well, mostly they just died.
 So, need to reassess things a bit. Could have just pulled back to the start line, lowered the combat factors for the 'hordes' to 1 instead of  2, perhaps tried a couple of other things (perhaps reduce the number of visitors for  start) - but temperature in shed past 90 so decided to just wrap it up. The scenario is still there for the future.

2 comments:

  1. Those are some seriously gribbly worms... Yuk.


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    1. Think they're meant to be caterpillars rather than worms, but well worth the price whatever they are!

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