I'm also working at putting them on the Pages section so they're be available easier and will include the teams, etc. At the moment it's taking time converting the teams, etc, over - so I'll put the rules on first and sort the rest when it's ready. After that I'll do the same for Cadet Commander. Meanwhile I've ordered a 2'x2' board to set it up myself.
Game
outline
Each
player has 4 characters
The
aim of the game is to collect the most tickling feathers. This is achieved by
getting your characters close to the other player’s characters and tickling them.
If you manage to tickle another figure too much they laugh and roll about so
much that they have to leave the game and go into the tickle bin. Each time you
tickle another character you win a tickling feather.
What
you will need:
·
A playing board about 2’ by 2’ marked out in 3” hexagons with some
scenery (this might include fields, some fences or walls, houses, woods etc).
The limit is your imagination!
·
4 characters for each player. These can be any figures about 5 – 6 cm
tall. These figures can be anyone you like (even animals!).
·
A character board on which to keep details of your characters and your
feathers.
·
5 counters for each character
·
8 giggle counters
·
2 Tickling dice (one for each player)
·
The Giggling wheel
Setting
up the game
Set
up the scenery how you want. Once you have decided on your four characters put
their names onto your character board and give each one five coloured counters.
Put the giggle tokens and victory feathers by the playing board. Place your
four characters on the playing table in one of the spaces along your table
edge.
The
wandering chicken
During
the night before the game a chicken has been wandering around and left some
mini eggs. These are for you to collect and eat! (Other “treats” may be
available outside of Easter!)
Playing
the game
Unless
agreed otherwise the youngest player goes first.
The
Turn
STOP
GIGGLING!!
At
the beginning of your turn you can move each of your characters who is giggling
1 space away from whoever is tickling them. They can then spin the Giggle Wheel
to see if they stop giggling. If you roll
“stop giggling” you can remove all your giggle counters from that character.
NOW GO!!
During your turn you can
move one of your characters who is not still giggling.
They can choose to:
·
Stay still and do
nothing
·
Roll a tickle die
if in the same space as one of your opponent’s characters
·
Move one or two spaces
and roll a tickle die
Overcrowding
To give plenty of elbow
room for tickling only two characters are allowed in each space at the end of a
character’s turn. If there are more than this, the last character(s) to enter
the space must leave and move into an empty space. This is a free additional
move at the end of the turn.
|
Tickling
To
tickle another character you move your character up to one walk so that their
bases are touching. Roll a tickle die.
·
If the result is “Tickle” you have successfully made them giggle. Take
a feather. The giggling character removes one counter from their character
board and places a giggle counter in its place.
·
If the result is “run away” the character manages to escape your tickle
and moves away from you into any other adjacent space. If they bump into
another of your characters, this character can have a free try at tickling them
as well! The character who has run away
cannot move during their nest turn but may tickle if there is another character
in their space.
·
If the result is “oh dear” then the two characters stay touching until
the next turn. During this turn the character whose turn it is can choose to
stay still and try to tickle back, or they might want to run away!
If
you tickle another character and make them giggle, you win a feather. Place
this feather in the Prizes section of your character board. If a character is
made to giggle five times and has no counters left, they are considered to be
giggling, laughing and generally rolling about so much that they have to leave
the game. These characters go into the tickle bin and stay there for the rest
of the game.
Winning
the game
The
winner is first player to collect five feathers (unless a different number has
been agreed before the game).
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