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With shrieks and cackles the Tomatoes rush towards U.N.I.T. and are met with a hail of fire. Thin skinned, the bazooka shell went right through one! A 6 meant a hit/kill in the first part of the move. Sadly, a 1 means a misfire or something - safety catch left on in panic? Pity really...
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I've given the tomatoes a 'final leap' move where they can jump 4" on top of an enemy. Or the hedge. Meanwhile 3 of them have gone down with large holes in them. Tomatoes have big teeth but thin skins.
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Close combat phase. Killer tomatoes have big teeth but thin skins so any combat needed to be quick. I went for four dice for the tomato, three for the human - humans have an advantage distance shooting, tomatoes close combat. Roll dice then just go down the scale - as soon as one gets a lower score than another it dies. Having your gun fail, then getting jumped on, then roll nothing higher than a three while the tomato rolls a six - not a good day!
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Reinforcements arrive and advance down the street. These are the figures I hadn't started painting when I set up the village...
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The tomatoes continue their attack... one of them likes killing soldiers...
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Not-Brigadier Lethbridge-Stewart prangs a tomato!
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And another dead soldier. 6-6, draw, 6-5 dead soldier.
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No hits in first part of bound and tomatoes in combat before second part (6 kill in 1st part, 4,5 hit in 2nd part then need 4 or above to kill - see Zombie rules)
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So in combat the Brigadier and soldier get one tomato (6-6, then 6-3 tomato dead). Meanwhile, the REAL killer tomato goes 6-2 up and kills another soldier!
| So at this point the surviving tomato starts laughing and cackling again as it bounces over the wall and back to it's spaceship as the Centurion and bazooka move forward to send it on it's way.
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So this is the point where you look at casualties - 5 dead tomatoes, 4 dead U.N.I.T.
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But that doesn't tell the whole story! One tomato not only accounted for three out of the four dead soldiers, it was also the sole killer tomato survivor! Sadly, there was no happy ending. Back home, they pinned a medal on it. Very thin skinned - they couldn't stop the juice flow through the wound and it shrivelled up.
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I'll get round to just adding the 'special' rules for these to the Zombie rules sometime - nothing much to add, 9" move, 4" inch jump attack, roll 4 dice and dice scores counted down until there was a result.
Oh - only kidding about the hero tomato. They don't give medals so really it survived.
Great fun!! Your killer tomatoes are brilliant, put a smile on my face this morning, super stuff!!
ReplyDeleteThank you. Love it when a project goes it's own way and it works!
DeleteExcellent game and report Rob - that tomato will be getting a promotion when he gets home, I imagine!
ReplyDeleteThough as explained, medals are out.
DeleteHope everyone is making gaspacho when the fighting ceases.
ReplyDeleteAlan Tradgardland
I'm not sure I would trust a tomato genetically modified to this extent!
DeleteExcellent stuff, those tomatoes just had to be used! Good to see the Brigadier's stiff upper lip saw him through..
ReplyDeleteWith a little help from a friendly 9mm - though I would have expected him to have used a Webley .38 myself.
DeleteWhy should you never run from a killer tomato?
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Because they'll always ketchup!
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Sorry! That's why I thought I'd better stay anonymous...
I wouldn't worry about it. Mine are worse.
DeleteWonderfully bonkers Rob…I love it.
ReplyDeleteAll the best. Aly
Completely the result of a smooth transition between my first and second childhoods with no intervening space.
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