Assyrian army

Assyrian army

Wednesday, 22 August 2018

Apocryphal Well endgame

So, to cut a very long story shorter, by the end of move 12 each side was getting the upper hand on their left flanks with the Egyptians winning in the centre. 12 moves being deemed a 'day', at the end of it both sides pulled back and (of course) claimed a great victory.
Clear view of the Assyrians starting to dominate to the right of the oasis - but still a lot of opposition to overcome.

While on the other flank Assyrian resistance is nearly at an end - though the Egyptian general is looking a lot more exposed than his Assyrian counterpart.

With the Assyrians losing 15 elements and the Egyptians losing 14 honours were pretty much even in this area.

So, things I think come out of this:

Too crowded - needed to have smaller forces on each side for this scenario. It didn't work as well as it should have.
Element based meant that unit fragmentation wasn't taken into account - to a certain extent the battle fell between two stools and needed some way of sorting this.
Lack of ranged archery - really, it would have been more satisfying to have distance fire rather than everything down as part of hand-to-hand combat. Perhaps not for smaller battles, certainly for this type I think I'll 're-introduce' distance firing.

I'm certainly going to use distance rules in my next battle... currently sorting out troops for Thymbra. Cyrus the Great versus Croseus, involving all those Persian battle carts, camels with howdahs and scythed chariots I made...


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