Assyrian army

Assyrian army

Wednesday, 1 August 2018

Swarm Wars initial rules.

 For the last few days I've trying to put my MS Publisher initial version of the Swarm Wars  onto the blog - with little success. This is about my 4th attempt and it's still not going to plan! I finally had to save the tables in jpeg form and insert them as pictures.

Movement

Infantry                              2”
Light Armour                    6”
Medium Armour                4”      Medium armour includes standard troop and missiles GEVs
Heavy Armour                   3”       Heavy armour are tracked
Swarms                              6”
Rocket/saucer                     -        Assumed to just take off and land
Aircraft etc                                  To be arranged


Weapons (to hit, includes initial save)

1) Human—note swarms count as Light Armour, Troop and Missile GEVs as Medium Armour. A single cell artillery vehicle also has a 4/5/6 saving throw—only half as many firing!



2) Swarms


3) Weapons Range


Saving Throws

Some saving throws are already   included in the hit factors—for example, it might be easy for  infantry weapons to hit heavy armour, but the hit would have no effect so what’s he point in going through an extra saving throw routine?

Standard Missile GEVs are double celled weapons. However, models are available for single celled GEV units or single cell missile units. As these only fire half the missiles, an initial saving throw of 4/5/6 on single units allows for any hits to have been made by the ‘missing’ cell. This roll is made as part of the ,to hit’ phase.

Saving throw in all cases is 4/5.
For units in hard cover saving throw is 3/4/5

Morale

Human units are usually formed in 3s—Infantry 2 infantry plus 1 A/T, GEVs and tracked vehicles in squadrons of 3.

Therefore morale is rolled for each third lost.
1/3 lost  1 = retreat/rout,  2 hold, 3/4/5/6 obey orders
2/3 lost 1 rout and don’t stop, 2/3 retreat, 4/5 hold, 6 obey orders
3/3 lost you’re dead...

Players have the option to reroll in any subsequent move except on the ’don’t stop’ result—they’ve gone. Thus at the start of any move a unit retreating can attempt to rally on the same basis as the original retreat.

Notes

These rules are, firstly, a work in progress and will be both extended and amended in future. They are also rump rules, intended for personal use so subject to random interpretations!

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