These 2 pictures show the situation at the start of Move 7 |
Egyptian right are starting to outflank the Assyrian heavy cavalry. |
The centre is getting to be a bit of a slugfest as the Egyptian infantry gradually push forward... |
... the chariots keep getting knocked back. Time to leave the centre - not much happening picture-wise. |
The right Assyrian light cavalry are feeling a bit outgunned... |
So the Assyrian heavy cavalry are involved in a bit of a stand-off... |
So the Assyrian heavy cavalry are involved in a bit of a stand-off... |
But the general is about to get involved. |
On the other flank... |
Assyrian cavalry showing the strain, Egyptian chariots not making much progress |
And the right flank Assyrians are about to leave. |
At the end of move 9 the casualties are starting to mount. |
Hmmm, sorry to say it, but doesn't come across as quite as exciting and brisk as I seem to recall the original. Probably time to reread.
ReplyDeleteIt is getting bogged down. Probably putting out too much detail... the original had about 3 photos and a couple of maps. Future ones I think I'll cut it down a lot...
DeleteI suspect that its the incremental nature of DBX and the anonymity of individual stands in a large game. The loss of one stand among many is not as dramatic as seeing a large named unit, 1/7th or 1/8th of an army, rout.
DeleteElement loss rather than unit loss did make a difference, as did congestion, not noticed as much on the game itself - being solo, didn't need to use alternative moves or PIP dice so the game itself ent well. However, lack of definite or spectacular breaks meant meant it lasted 12 moves - I'll get the rest sorted later today - and resulted in a draw! So better for the player than the spectator, so to speak.
Delete